A strategic card game where you, a humble shepherd, must outsmart the lurking wolves! Protect your flock by playing the right cards at the right time—will you use your trusty dog, set a clever trap, or rely on your sheep to fend for themselves?

How to Play:

Player Cards

  • Sheep - eats bushes, brings money for the wool sold.
  • Dog - kills a predator, preventing it from appearing in the following rounds.
  • Trap - a one-time card that destroys predators. After use, it breaks.
  • Shepherd - banishes the imp. Does not react to other cards.

Player items

  • Use binoculars to open random card in enemy field
  • Use whistle to get new hand
  • Use eye to see current enemy hand
  • Use syringe to cure the zombie sheep

Enemy Cards

  • Wolf - kills sheep, but is killed by the dog.
  • Bush - makes the dog run away and disappear.
  • Fox - kills a sheep and sneaks into your deck. If at the end of the turn you have an unused fox in your hand, it will eat the sheep, if any.
  • Imp - turns the sheep into a zombie. Zombie sheep do not react to bushes.

How the game is played

  • At the beginning of each day, the current enemy deck is shown. It changes daily.
  • You need to remember the number of predators for that day and play according to their number.
  • If you destroy a predator with a dog or a trap, its probability of appearing in the following rounds decreases, because the number of predators has become smaller. (If you destroyed all the predators in the first round, in the following rounds you can safely place sheep and earn money.)
  • Every 3 days you need to pay for the shop. The cost of payment will increase with each new payment.

How to lose

You lose if one of the following events occurs:

  • All sheep are gone.
  • All cards are gone.
  • You do not have enough money to pay for the shop.

WARNING

We didn't manage to find the reason for the bug in time, because of which the deck doesn't appear. After 3 days, the reason was found! Just don't click the "End of turn" button more than once.

Survive the Cycles:

  • The game shifts between morning, day, and night—play wisely!
  • After each cycle, buy new cards and pay the shepherd’s fee.
  • Lose all your sheep or fail to pay? Game over!

But beware… the countryside holds unexpected surprises for those who last long enough. Can you adapt and keep your flock safe?

Comments

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This is a crazy good game, especially considering it was made for a jam. Congrats

(+1)

Thank you very much! Nice to hear)